Tell us a bit about who you are and the people you reach
I design games specifically for the touch-based iOS devices made by Apple.
To give us an idea of the overall feeling of your brand, let us know which styles you lean towards
I aim to bring back the simple yet addictive gameplay of games in the 16-bit era with today's polish and depth.
I would like the final logo to have a strong influence from the word mark Capcom logo, with a web 2.0 approach to it and a pictoral element that can be recognized on its own.
My reasoning for the name came from the fact that I design for touch based devices and aim to be addictive, hence the blisters.
My demographics are teens to 35. Basically people who grew up with a Nintendo NES and who've seen the evolution of video games. People who are knowledgable about internet and video game culture as well, since my games are packed-full of pop-culture references (not necessary to enjoy the game though).